1. 750cc V-Twin Engine Low Poly Model

    August 2, 2010 by Jamie
    sm750_engine0003
    Here are some renders from my latest model, a 750cc V-Twin (water cooled) engine. Unlike the Harley Davidson engines you’re used to seeing in the V-Twin configuration, this engine, like many other SuperMoto engines, is water cooled; hence the lack of thos… Read More

  2. Dorsoduro Supermoto

    October 18, 2009 by Jamie
    Final render of the left side
    The Dorsoduro Supermoto was a bit of new ground for me. I’ve modeled a Supermoto before, but not like this, and not in Maya. The engine of the bike is largely exposed and that meant it had to look good, but I was also shooting for a reasonable polygon count. A larg… Read More

  3. Everybody Loves Sketch

    September 12, 2009 by Jamie
    Everybody-Loves-Sketch
    A while ago, I saw the I Love Sketch Video for the first time and I was blown away. I kept hoping that it would not be one of those university projects that us mere consumers never get to experience (see the Jeff Han demo with the large multitouch screen) Recently I recei… Read More

  4. WebOS Icon for drPodder

    August 10, 2009 by Jamie
    drPodder Icon - Editor View
    This is a simple 3D icon that I made for one of the PreCentral.net developers (drnull). His original icon was great, in fact it looked just like this one. While I thought it was a suitable icon and I liked the message the RSS-wearing headphones conveyed, I thought tha… Read More

  5. Punishment – Version of Prometheus

    January 14, 2009 by Jamie
    Untextured Rendering
    Here’s a version of Prometheus: he is trapped in stone waves crashing beneath his feet, and instead of his liver being eaten, he has a gold medal stitched to his ribcage over his heart. Every time Zeus’ wrath strikes a lightning bolt down to earth, it gr… Read More

  6. Accelerometers: My Favorite Trick of 2008

    December 13, 2008 by Jamie
    Optical Marker Based Motion Capture
    Most of us have held an accelerometer in the palm of our hand quite recently. Can’t figure out when? Still trying? iPhone. The iPhone and iPod Touch both use accelerometers to sense how they are being oriented. Need another example? How about the ever fun Nin… Read More

  7. Align & Snapping Tools in Maya

    November 20, 2008 by Jamie
    Align & Snapping Tools
    Recently, I was given a Maya 6 book. I thought it might have a few useful tips and tricks that were useful back when version 6 was all the rage. I was pleasantly surprised when I started reading it and found that the book contained a few really cool techniques and expl… Read More

  8. Sidewalk Photorealistic Composition

    November 4, 2008 by Jamie
    Final Composition
    Many challenges come upon 3D artists, but doing photo-realistic compositions is all too familiar to me. At my previous job (EyeScreamAnimation) I was often given the task of lining up photos of empty construction sites or hillsides with 3D models for compositio… Read More

  9. Long Room

    October 22, 2008 by Jamie
    Final Render
    A post I made in January 2005 on a forum that’s now gone: “I have decided to do a W.I.P. entailing a lot of atmosphere and a poetic nature … While exploring my artistic side, if I even have one, I’ve decided to model and render a scene containi… Read More

  10. 2007 Kawasaki ZX-6R

    August 24, 2008 by Jamie
    19
    And it’s done! My previous attempt at creating a 100% non-overlapping UV map was not very successful. Thus, I have substituted most of the UV map in favor of my previous technique of mapping – stacking. Stacking UVs that have common surface propertie… Read More