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><channel><title>jamie3d.com &#187; 3D</title> <atom:link href="http://jamie3d.com/section/3d/feed/" rel="self" type="application/rss+xml" /><link>http://jamie3d.com</link> <description>3d/web</description> <lastBuildDate>Fri, 03 Feb 2012 14:19:06 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Images of a Motorcycle Cockpit created Entirely with Subdivision Surfaces</title><link>http://jamie3d.com/images-of-a-motorcycle-cockpit-created-entirely-with-subdivision-surfaces/</link> <comments>http://jamie3d.com/images-of-a-motorcycle-cockpit-created-entirely-with-subdivision-surfaces/#comments</comments> <pubDate>Thu, 19 Jan 2012 14:09:48 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[Updates]]></category> <category><![CDATA[bike]]></category> <category><![CDATA[HyperNURBS]]></category> <category><![CDATA[sport bike]]></category> <category><![CDATA[subdivision surfaces]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1574</guid> <description><![CDATA[Here are a couple of images from one of my W.I.P models. I used to regularly share my W.I.P. images on a forum I frequented called 3D Attack (a Cinema 4D Community &#38; Magazine). The old forum is now gone, but 3D Attack is still around in a different format. Anyway, I digress&#8230; The bike [...]]]></description> <content:encoded><![CDATA[<p>Here are a couple of images from one of my <acronym
title="Work-In-Progress">W.I.P</acronym> models.</p><a
href='http://jamie3d.com/images-of-a-motorcycle-cockpit-created-entirely-with-subdivision-surfaces/cockpit-1/' title='Subdivision Surfaces Cockpit 1'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2012/01/cockpit-1-128x128.jpg" class="attachment-thumbnail" alt="Subdivision Surfaces Cockpit 1" title="Subdivision Surfaces Cockpit 1" /></a> <a
href='http://jamie3d.com/images-of-a-motorcycle-cockpit-created-entirely-with-subdivision-surfaces/cockpit-2/' title='Subdivision Surfaces Cockpit 2'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2012/01/cockpit-2-128x128.jpg" class="attachment-thumbnail" alt="Subdivision Surfaces Cockpit 2" title="Subdivision Surfaces Cockpit 2" /></a><p>I used to regularly share my W.I.P. images on a forum I frequented called 3D Attack <em>(a Cinema 4D Community &amp; Magazine).</em> <span
id="more-1574"></span>The old forum is now gone, but 3D Attack is still around in a <a
href="http://www.3dattack.us" target="_blank">different format</a>. Anyway, I digress&#8230; The bike pictured above is a nondescript Sport Bike powered by something like a ZX-6R engine and built with similar style lines as the early 2000&#8242;s Ninjas and CBR600RRs.</p><p>I&#8217;d love to know what you think!</p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/images-of-a-motorcycle-cockpit-created-entirely-with-subdivision-surfaces/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Subdivision Modeling of Sport Bike Rear Sets</title><link>http://jamie3d.com/subdivision-modeling-of-sport-bike-rear-sets/</link> <comments>http://jamie3d.com/subdivision-modeling-of-sport-bike-rear-sets/#comments</comments> <pubDate>Mon, 19 Dec 2011 14:14:20 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[Updates]]></category> <category><![CDATA[gallery]]></category> <category><![CDATA[sport bike]]></category> <category><![CDATA[WIP]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1535</guid> <description><![CDATA[]]></description> <content:encoded><![CDATA[
<a
href='http://jamie3d.com/subdivision-modeling-of-sport-bike-rear-sets/shifter/' title='Left side rear sets - Shifter'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/12/shifter-128x128.jpg" class="attachment-thumbnail" alt="Left side rear sets - Shifter" title="Left side rear sets - Shifter" /></a> <a
href='http://jamie3d.com/subdivision-modeling-of-sport-bike-rear-sets/rear-sets/' title='Right side rear sets - Rear Brake'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/12/rear-sets-128x128.jpg" class="attachment-thumbnail" alt="Right side rear sets - Rear Brake" title="Right side rear sets - Rear Brake" /></a>]]></content:encoded> <wfw:commentRss>http://jamie3d.com/subdivision-modeling-of-sport-bike-rear-sets/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Using The New Axis Handles in Cinema 4D (R13)</title><link>http://jamie3d.com/using-the-new-axis-handles-in-cinema-4d-r13/</link> <comments>http://jamie3d.com/using-the-new-axis-handles-in-cinema-4d-r13/#comments</comments> <pubDate>Tue, 01 Nov 2011 03:22:11 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[How-to]]></category> <category><![CDATA[Screencasts]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[modeling]]></category> <category><![CDATA[R13]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1357</guid> <description><![CDATA[Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list. In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge [...]]]></description> <content:encoded><![CDATA[<p>Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list.</p><p>In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge of geometry.<span
id="more-1357"></span></p><p><span
style="text-align:center; display: block;"><a
href="http://jamie3d.com/using-the-new-axis-handles-in-cinema-4d-r13/"><img
src="http://img.youtube.com/vi/b5rMuaqZuGk/2.jpg" alt="" /></a></span></p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/using-the-new-axis-handles-in-cinema-4d-r13/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Motorcycle Tire Study</title><link>http://jamie3d.com/motorcycle-tire-study/</link> <comments>http://jamie3d.com/motorcycle-tire-study/#comments</comments> <pubDate>Mon, 17 Oct 2011 13:12:45 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[modeling]]></category> <category><![CDATA[motorcycle]]></category> <category><![CDATA[tires]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1332</guid> <description><![CDATA[There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least. The best approach I&#8217;ve found is to not [...]]]></description> <content:encoded><![CDATA[<p>There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least.</p><p>The best approach I&#8217;ve found is to not model the treads. Traditionally I&#8217;ve used normal mapping or simply bump mapping along with a slight variance in the color map. This weekend I decided to give it another shot: I created an intricate tread pattern<span
id="more-1332"></span> (loosely based on the Dunlop Elite series) and with careful use of deformers and more specifically <strong>deformation/subdivision order</strong> I was able to create what I think is my best attempt at the aforementioned subject matter yet!</p><p>Let me know what you think; the images are with and without subdivision.</p><a
href='http://jamie3d.com/motorcycle-tire-study/front-tire-with-subdivision/' title='Front tire with subdivision'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/10/front-tire-with-subdivision-128x128.jpg" class="attachment-thumbnail" alt="Front tire with subdivision" title="Front tire with subdivision" /></a> <a
href='http://jamie3d.com/motorcycle-tire-study/front-tire-no-subdivision/' title='Front tire without subdivision'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/10/front-tire-no-subdivision-128x128.jpg" class="attachment-thumbnail" alt="Front tire without subdivision" title="Front tire without subdivision" /></a>]]></content:encoded> <wfw:commentRss>http://jamie3d.com/motorcycle-tire-study/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>3D Type &#8211; Disconnected</title><link>http://jamie3d.com/3d-type-disconnected/</link> <comments>http://jamie3d.com/3d-type-disconnected/#comments</comments> <pubDate>Fri, 23 Sep 2011 12:39:47 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[How-to]]></category> <category><![CDATA[Screencasts]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[R13]]></category> <category><![CDATA[rendering]]></category> <category><![CDATA[screencast]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1265</guid> <description><![CDATA[Here&#8217;s a quick preview of my latest 3D fiddling. I wanted to create a piece based on type and a concept. The concept I came up with was the word disconnected and the associated movement that comes along with it. I also wanted to play with Cinema 4D R13&#8242;s new physical renderer. I chose to attempt using [...]]]></description> <content:encoded><![CDATA[
<a
href='http://jamie3d.com/3d-type-disconnected/disconnected_low/' title='Disconnected Type'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/09/disconnected_low-128x128.jpg" class="attachment-thumbnail" alt="Disconnected Type" title="Disconnected Type" /></a> <a
href='http://jamie3d.com/3d-type-disconnected/disconnected_high/' title='Disconnected Higher Angle'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/09/disconnected_high-128x128.jpg" class="attachment-thumbnail" alt="Disconnected Higher Angle" title="Disconnected Higher Angle" /></a><p>Here&#8217;s a quick preview of my latest 3D fiddling. I wanted to create a piece based on type and a concept. The concept I came up with was the word disconnected and the associated movement that comes along with it.<span
id="more-1265"></span></p><p>I also wanted to play with Cinema 4D R13&#8242;s new physical renderer. I chose to attempt using some depth of field to separate the letters of the word that were placed further back in the scene.</p><p>I also recorded the hour long process of creating the scene and plan to narrate it (at a higher speed) and then post it as a screencast, so look out for that.</p><h3>Update:</h3><p>Here&#8217;s the video I promised:</p><p><span
style="text-align:center; display: block;"><a
href="http://jamie3d.com/3d-type-disconnected/"><img
src="http://img.youtube.com/vi/ebkvhhfeGVo/2.jpg" alt="" /></a></span></p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/3d-type-disconnected/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Beeple Scene Files</title><link>http://jamie3d.com/beeple-scene-files/</link> <comments>http://jamie3d.com/beeple-scene-files/#comments</comments> <pubDate>Sun, 18 Sep 2011 14:52:52 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[free]]></category> <category><![CDATA[resources]]></category> <category><![CDATA[scenes]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1260</guid> <description><![CDATA[This post will be a really quick one: A while back, Beeple made a bunch of his C4D Scene files Free! This means that if you&#8217;re learning C4D or are a veteran and just want to see how other folks do it these will be like gold to you. Head on over to Beeple&#8217;s Site and get [...]]]></description> <content:encoded><![CDATA[<p>This post will be a really quick one:</p><p>A while back, Beeple made a bunch of his C4D Scene files Free! This means that if you&#8217;re learning C4D or are a veteran and just want to see how other folks do it these will be like gold to you.</p><p>Head on over to Beeple&#8217;s Site and get the files:</p><ul><li><a
href="http://www.beeple-crap.com" target="_blank">Beeple&#8217;s Site</a></li><li><a
href="http://www.beeple-crap.com/resources.php" target="_blank">Beeple&#8217;s Cinema 4D Project Files</a></li></ul> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/beeple-scene-files/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Papasan Chair 3D Model</title><link>http://jamie3d.com/papasan-chair-3d-model/</link> <comments>http://jamie3d.com/papasan-chair-3d-model/#comments</comments> <pubDate>Sat, 27 Aug 2011 04:28:22 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[furniture]]></category> <category><![CDATA[modeling]]></category> <category><![CDATA[texturing]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1243</guid> <description><![CDATA[I&#8217;ve been modeling a popular Papasan style chair and I must say that the cushion was a pretty difficult part. It&#8217;s definitely tutorial material and although I&#8217;m not sure I&#8217;ll find the time, it would be a great topic for a screencast. Either way, here&#8217;s an image of the chair in question. If you&#8217;d like [...]]]></description> <content:encoded><![CDATA[<p>I&#8217;ve been modeling a popular Papasan style chair and I must say that the cushion was a pretty difficult part. It&#8217;s definitely tutorial material and although I&#8217;m not sure I&#8217;ll find the time, it would be a great topic for a screencast. Either way, here&#8217;s an image of the chair in question.<span
id="more-1243"></span></p><a
href='http://jamie3d.com/papasan-chair-3d-model/papasan_color0001/' title='Papasan Chair TurboSquid Final Render'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/08/papasan_color0001-128x128.jpg" class="attachment-thumbnail" alt="Papasan Chair TurboSquid Final Render" title="Papasan Chair TurboSquid Final Render" /></a> <a
href='http://jamie3d.com/papasan-chair-3d-model/papasan_color0002/' title='Frame details'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/08/papasan_color0002-128x128.jpg" class="attachment-thumbnail" alt="Frame details" title="Frame details" /></a> <a
href='http://jamie3d.com/papasan-chair-3d-model/papasan_wip_02/' title='Papasan Chair (W.I.P.)'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/08/papasan_wip_02-128x128.jpg" class="attachment-thumbnail" alt="Papasan Chair (W.I.P.)" title="Papasan Chair (W.I.P.)" /></a><p>If you&#8217;d like to buy a copy, it&#8217;s available at <a
class="turbosquid inline" href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/624828?referral=Jamie-Hamel-Smith">TurboSquid</a></p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/papasan-chair-3d-model/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Normal Maps in Photoshop</title><link>http://jamie3d.com/normal-maps-in-photoshop/</link> <comments>http://jamie3d.com/normal-maps-in-photoshop/#comments</comments> <pubDate>Sat, 13 Aug 2011 15:01:16 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[Updates]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[normal map]]></category> <category><![CDATA[photoshop]]></category> <category><![CDATA[texturing]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1229</guid> <description><![CDATA[During one of my 3D classes at Platt College, one of my instructors showed us the Making of Varga as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques. I&#8217;ve created some quick and dirty files for download: Normal Map Builder [...]]]></description> <content:encoded><![CDATA[<p>During one of my 3D classes at Platt College, one of my instructors showed us the <a
href="http://www.paultosca.com/makingofvarga.html#photoshop" target="_blank">Making of Varga</a> as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques.<span
id="more-1229"></span></p><a
href='http://jamie3d.com/normal-maps-in-photoshop/normal_map_builder_results/' title='Normal Map Builder Results'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/08/normal_map_builder_results-128x128.jpg" class="attachment-thumbnail" alt="Normal Map Builder Results" title="Normal Map Builder Results" /></a> <a
href='http://jamie3d.com/normal-maps-in-photoshop/normal_map_builder/' title='Normal Map Builder'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/08/normal_map_builder-128x128.png" class="attachment-thumbnail" alt="Normal Map Builder" title="Normal Map Builder" /></a><p>I&#8217;ve created some quick and dirty files for download:</p><ul><li><a
href="http://jamie3d.com/wp-content/uploads/2011/08/normal_map_builder.zip">Normal Map Builder</a></li><li><a
href="http://jamie3d.com/wp-content/uploads/2011/08/normal_map_psd.zip">Normal Map PSD File</a></li></ul><p>The Normal Map Builder file is a C4D R12 file based on the <a
href="http://www.paultosca.com/makingofvarga.html#photoshop" target="_blank">3D File Example section</a> of the Varga page. let me know if this is useful to you at all.</p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/normal-maps-in-photoshop/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Turbocharger (Untextured)</title><link>http://jamie3d.com/turbocharger-untextured/</link> <comments>http://jamie3d.com/turbocharger-untextured/#comments</comments> <pubDate>Sat, 04 Jun 2011 16:04:24 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[TurboSquid]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[engine]]></category> <category><![CDATA[model]]></category> <category><![CDATA[turbocharger]]></category> <category><![CDATA[turbosquid]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=1142</guid> <description><![CDATA[Here are a few images of one of my latest models available on TurboSquid: Feel free to and let me know what you think of it in the comments below. I&#8217;m always grateful of honest feedback.]]></description> <content:encoded><![CDATA[<p>Here are a few images of one of my latest models available on TurboSquid:</p><a
href='http://jamie3d.com/turbocharger-untextured/turbo-cutaway0001-jpg3000b6e5-f1c4-4f66-9e07-b734636dffa5large/' title='Another Cutaway Render of the Turbocharger'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/05/turbo-cutaway0001.jpg3000b6e5-f1c4-4f66-9e07-b734636dffa5Large-128x128.jpg" class="attachment-thumbnail" alt="Another Cutaway Render of the Turbocharger" title="Another Cutaway Render of the Turbocharger" /></a> <a
href='http://jamie3d.com/turbocharger-untextured/turbo-cutaway0002-jpg5b0945bf-496d-4465-9593-541cc4edd81blarge/' title='Cutaway Render of Turbocharger'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/05/turbo-cutaway0002.jpg5b0945bf-496d-4465-9593-541cc4edd81bLarge-128x128.jpg" class="attachment-thumbnail" alt="Cutaway Render of Turbocharger" title="Cutaway Render of Turbocharger" /></a> <a
href='http://jamie3d.com/turbocharger-untextured/turbo0004-jpg9a213f84-7b6b-4b7d-a731-ab40a38a5a8dlarge/' title='Render of Turbocharger'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/05/turbo0004.jpg9a213f84-7b6b-4b7d-a731-ab40a38a5a8dLarge-128x128.jpg" class="attachment-thumbnail" alt="Render of Turbocharger" title="Render of Turbocharger" /></a> <a
href='http://jamie3d.com/turbocharger-untextured/turbo-wire0003-jpg1852a9b7-4930-4820-8bf4-b72e4805f476large/' title='Wireframe Render of Turbocharger'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2011/05/turbo-wire0003.jpg1852a9b7-4930-4820-8bf4-b72e4805f476Large-128x128.jpg" class="attachment-thumbnail" alt="Wireframe Render of Turbocharger" title="Wireframe Render of Turbocharger" /></a><p>Feel free to <a
class="turbosquid inline" href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/603063?referral=Jamie-Hamel-Smith">check out the full listing</a> and let me know what you think of it in the comments below. I&#8217;m always grateful of honest feedback.</p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/turbocharger-untextured/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Books &amp; Bookshelves 3D Models</title><link>http://jamie3d.com/books-bookshelves-3d-models/</link> <comments>http://jamie3d.com/books-bookshelves-3d-models/#comments</comments> <pubDate>Sat, 11 Dec 2010 15:55:14 +0000</pubDate> <dc:creator>Jamie</dc:creator> <category><![CDATA[3D]]></category> <category><![CDATA[TurboSquid]]></category> <category><![CDATA[Updates]]></category> <category><![CDATA[furniture]]></category> <category><![CDATA[modeling]]></category> <category><![CDATA[rendering]]></category> <category><![CDATA[uv mapping]]></category><guid
isPermaLink="false">http://jamie3d.com/?p=998</guid> <description><![CDATA[The images that follow are some renders of one of .  I created these models as a texturing exercise, but I think they make good assets for sale as well; they are all UV mapped. I can&#8217;t stress the UV mapped aspect of these models enough as every single polygon is mapped to a corresponding [...]]]></description> <content:encoded><![CDATA[<p>The images that follow are some renders of one of <a
class="turbosquid inline" href="http://www.turbosquid.com/Search/Index.cfm?keyword=&include_artist=jamie+hamel+smith&display_size=Petite&page_num=1&referral=Jamie-Hamel-Smith">my latest products on TurboSquid</a>.  I created these models as a texturing exercise, but I think they make good assets for sale as well; they are all UV mapped.</p><a
href='http://jamie3d.com/books-bookshelves-3d-models/shelves_colored0000/' title='Beauty shot of books, shelves &amp; boxes'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/shelves_colored0000-128x128.jpg" class="attachment-thumbnail" alt="Beauty shot of books, shelves &amp; boxes" title="Beauty shot of books, shelves &amp; boxes" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/shelves_colored0003333/' title='Close up of Books, Shelves &amp; Boxes'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/shelves_colored0003333-128x128.jpg" class="attachment-thumbnail" alt="Close up of Books, Shelves &amp; Boxes" title="Close up of Books, Shelves &amp; Boxes" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/shelves_wire0001/' title='Wireframe of Books &amp; Shelves'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/shelves_wire0001-128x128.jpg" class="attachment-thumbnail" alt="Wireframe of Books &amp; Shelves" title="Wireframe of Books &amp; Shelves" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/shelves_colored0002/' title='Close up Wireframe of Books, Shelves &amp; Boxes'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/shelves_colored0002-128x128.jpg" class="attachment-thumbnail" alt="Close up Wireframe of Books, Shelves &amp; Boxes" title="Close up Wireframe of Books, Shelves &amp; Boxes" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/screens_0000_textures/' title='Sample UV texture maps'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/screens_0000_textures-128x128.jpg" class="attachment-thumbnail" alt="Sample UV texture maps" title="Sample UV texture maps" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/books_1_color0001/' title='Books from top'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/books_1_color0001-128x128.jpg" class="attachment-thumbnail" alt="Books from top" title="Books from top" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/books_1_wire0006/' title='Scattered books wireframe'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/books_1_wire0006-128x128.jpg" class="attachment-thumbnail" alt="Scattered books wireframe" title="Scattered books wireframe" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/books_1_color0006/' title='Scattered books'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/books_1_color0006-128x128.jpg" class="attachment-thumbnail" alt="Scattered books" title="Scattered books" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/books_1_color0000/' title='Books close up'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/books_1_color0000-128x128.jpg" class="attachment-thumbnail" alt="Books close up" title="Books close up" /></a> <a
href='http://jamie3d.com/books-bookshelves-3d-models/books_1_color0003/' title='Books spread out'><img
width="128" height="128" src="http://jamie3d.com/wp-content/uploads/2010/12/books_1_color0003-128x128.jpg" class="attachment-thumbnail" alt="Books spread out" title="Books spread out" /></a><p><span
id="more-998"></span>I can&#8217;t stress the UV mapped aspect of these models enough as every single polygon is mapped to a corresponding texture. I wanted users of any 3D software to be able to take advantage of the UVs, so I decided to map everything.</p><p>You can grab a copy of the bookshelves here: <a
class="turbosquid inline" href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/571291?referral=Jamie-Hamel-Smith"><img
class="turbosquid inline" src="http://jamie3d.com/wp-content/plugins/turbosquid/images/mm-banner-button-general.png" width="94" height="15" alt="TurboSquid" /></a> and the books are available as a separate download here: <a
class="turbosquid inline" href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/571156?referral=Jamie-Hamel-Smith"><img
class="turbosquid inline" src="http://jamie3d.com/wp-content/plugins/turbosquid/images/mm-banner-button-general.png" width="94" height="15" alt="TurboSquid" /></a></p><p>Let me know what you think of the models in the comments section below.</p> ]]></content:encoded> <wfw:commentRss>http://jamie3d.com/books-bookshelves-3d-models/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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