Papasan Chair Screencast – How the cushion was made

April 29, 2012

Papasan Chair - Puffing out the pillowing with displacement

After one of my commenters requested a tutorial on the creation of this cushion, I started thinking about how to go about doing this.

Unfortunately a lot of folks request tutorials on topics too broad or lengthy for me to cover in a simple one-screencast sitting, but the Papasan request was manageable. My commenter’s request was simple and to the point.

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Freebie: Cinema 4D Motorcycle Chain Rig

April 24, 2012

Cinema 4D Editor

A simple Xpresso motorcycle chain rig for Cinema 4D. This rig was originally created for some of my higher polycount bike models. Its purpose is to provide an easily poseable motorcycle/bicycle/chainsaw style chain that uses Instances to replicate the links.

The length of the chain can be adjusted by adding additional link instances, and the spline that the chain rests on can also be easily manipulated and animated. There is also an animatable value that can be used to make the chain progress.

More W.I.P. Images of My Latest Bike Model

February 28, 2012

Kickstand, Hugger, Tail

Here are a couple more images of my progress on the “Generic Sport Bike”. One of the challenges with this model is knowing when a part is done. It’s easy to get carried away with the details.

In the images, you can see the “rear hugger” and the tail (more…)

Waves!

December 14, 2011

Waves Screenshot

What is Waves?

Waves is a dual-stick shooter with beautifully immersive visuals and a collection of very addictive game modes. To put it simply, it’s an arcade style game where you shoot things. I hate to compare it to an existing success, but if you love Geometry Wars, you’ll adore Waves. Before I get into a brief review and show a few screen shots, here’s the developer’s (more…)

Using The New Axis Handles in Cinema 4D (R13)

October 31, 2011

Cinema 4D R13 Axis Manipulation

Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list.

In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge of geometry. (more…)