Custom Keyboard Shortcuts in Cinema 4D

June 8, 2013

Custom Keyboard Shortcuts in Cinema 4D

Cinema 4D (like many other modern 3D packages) has the ability to assign custom keyboard shortcuts. I typically assign a few groups of custom keyboard shortcuts for things like selection tools and painting tools.

In the video below, we take a look at how you can assign your own shortcuts.

Light Clipping in Cinema 4D

May 9, 2013

A light's Near Clip setting enabled - Editor View

The Near Clip and Far Clip features in Cinema 4D are pretty useful, but they can be slightly tricky to understand. In the images below, you can see an example of how near clipping will influence a light’s illumination, but in the video we take a look at how it can also influence its shadow. (more…)

Create a UV Mesh Layer in Cinema 4D

May 2, 2013

The texture sloppily painted in Photoshop

This tip takes a quick look at one of my favorite Cinema 4D texturing features; the Create UV Mesh command. Creating a UV mesh layer is primarily useful for taking your UV mapped object into another painting package for additional texturing work. BodyPaint 3D provides a comprehensive toolset for painting and editing textures, but Photoshop is the standard, and a lot of texture artists prefer it. (more…)

Corrugated Pipes with the Spline Wrap Deformer and a Cloner

February 21, 2013

Close up of the wrapped pipe on an organic spline

This Five Minute Tip was inspired by one of my YouTube viewers. The viewer in question (Sean) asked what techniques I would use to create corrugated pipe that’s easily repeatable and can be deformed along a curving path. I immediately thought of using a MoGraph Cloner to repeat the pipe segment, a Connect object to glue the pieces together, and a Spline Wrap deformer to make it follow the pipe. (more…)

Instances with Different Materials

February 14, 2013

Instances with Different Materials

Instances are powerful objects in Cinema 4D. They allow you to copy or “clone” an object while maintaining a link to the original. This works out well for perfect copies of objects, but what do you do if there’s variation in the materials of these instances?

(more…)