October 31, 2011 by Jamie
Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list.
In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge of geometry. (more…)
October 17, 2011 by Jamie
There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least.
The best approach I’ve found is to not model the treads. Traditionally I’ve used normal mapping or simply bump mapping along with a slight variance in the color map. This weekend I decided to give it another shot: I created an intricate tread pattern (more…)
August 26, 2011 by Jamie
I’ve been modeling a popular Papasan style chair and I must say that the cushion was a pretty difficult part. It’s definitely tutorial material and although I’m not sure I’ll find the time, it would be a great topic for a screencast. Either way, here’s an image of the chair in question. (more…)
May 6, 2011 by Jamie
I decided to spend the better part of my Friday night doing what clears my mind from Web Development: 3D!
Here’s a quick render of my latest model:
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December 11, 2010 by Jamie
The images that follow are some renders of one of my latest products on TurboSquid. I created these models as a texturing exercise, but I think they make good assets for sale as well; they are all UV mapped.
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November 7, 2010 by Jamie
The Blade mSR is by far my favorite RC Helicopter. It’s fast, durable, fun & charges quickly. On a calm day you can fly it outside, but on windy days, I guess you can make a 3D model of it.
The detail distribution of this model is not great. Looking back on the (more…)