1. Fuel Tank UV Mapping in Cinema 4D

    Fuel Tank UV Mapping (Time 0_09_52;21)

    In this video, I walk you through my workflow for UV mapping a fuel tank. It’s a process that’s pretty straightforward, however there are many variations in the technique. (more…)

  2. Motorcycle Tire Deformation Order

    Tire Deformation Order Snapshot

    I recently posted a couple of images showing what I’ve learned about modeling a motorcycle tire that’s subdivided. In this screencast, I’ll show you the best way to

    (more…)

  3. Cinema 4D Motorcycle Chain Rig Walkthrough

    Motorcycle Chain Walkthrough Snapshot

    Here’s a video walkthrough of the motorcycle chain rig I recently posted. I’m trying to create more screencasts as I think they have long lasting value, just as a blog post like this one does. The main purpose of this walkthrough is to accompany the download for this rig available at TurboSquid. The video below walks you though the modifications necessary

    (more…)

  4. Freebie: Cinema 4D Motorcycle Chain Rig

    Cinema 4D Editor

    A simple Xpresso motorcycle chain rig for Cinema 4D. This rig was originally created for some of my higher polycount bike models. Its purpose is to provide an easily poseable motorcycle/bicycle/chainsaw style chain that uses Instances to replicate the links.

    The length of the chain can be adjusted by adding additional link instances, and the spline that the chain rests on can also be easily manipulated and animated. There is also an animatable value that can be used to make the chain progress.

  5. Final Gallery for the 2000′s Generic Sport Bike

    2000's Generic Sport Bike - Orange

    My first generic sport bike is finally complete, and there’s not much left to say about it. Check out the final (for now) gallery of images for this machine. Do you think I made a good looking bike here? Does it remind you of another bike? Let me know by commenting below. (more…)

  6. Another image of my Generic Sport Bike

    I’ve been working on this project for a long time. It’s very close to being finished and I wanted to share a render from the end of the modeling phase. About 99% of the geometry is completed at this point and I’m about to begin the texturing phase. Unlike my previous models, this bike will not be fully UV Mapped. The model uses geometry to tell most of the story instead of heavy use of texture maps.