August 13, 2011 by Jamie
During one of my 3D classes at Platt College, one of my instructors showed us the Making of Varga as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques. (more…)
September 29, 2007 by Jamie
The Typical Scenario
You’ve got a patch of grass, or a ceramic tile, and you need to use it as a pattern. You select the best section you can find, crop it into a nice manageable square, and when you tile it, you realize that the Luminance varies across the image and you’re not sure how to make it all even. (more…)