UV Mapping Series – Part 3

April 9, 2013

The experimental piece this tutorial was based on

In this final part of the UV mapping series, we take a look at a special request from one of my viewers. He pointed me to some 3D artwork that involved stylized text as cheese. The context of his question was UV mapping. I decided to see how close I could get to the effect while applying UV mapping as a primary technique.

The video below is essentially a re-creation of the technique involved in creating the cheesy text.

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UV Mapping Series – Part 2

April 7, 2013

Mapping the top of the object with a flat projection

Part two of the UV Mapping series focuses on a practical example of how you would map an irregular object. There’s a bit of discussion about where it’s OK for seams to appear, and why it’s important to keep distortion under control. Of course, we touch on the topic of reducing distortion by creating cuts, moving seams, and breaking apart Islands or Shells.
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UV Mapping Series – Part 1

April 5, 2013

Applying cylindrical mapping to the cube

UV Mapping can sound like a complex, intimidating concept to a 3D newcomer. The truth is that it’s a powerful concept that only takes a little bit of introduction to grasp.

This initial post focuses on the very basics of UV mapping, and what it is at its core. We go into the concept of UV mapping, and instead of talking about the why and how, we just look at what you can accomplish with it.

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The Razorback – Part 40: Painting the Main Armor Plates

March 5, 2013

Close up of the painted armor

In this episode (it seems crazy that we’re at episode 40 already!) we will be looking at the actual painting of the armor plates. We’ll go for a worn and slightly damaged look; this should help reinforce the realism when we create some renderings. (more…)