Tag: generic

The Razorback – Part 2: Removing Components & Strengthening the Front Wheel

 Removing Components

The first step in the makeover process is to remove the components that will no longer be needed. We start by removing all the controls and instrumentation. Then the air box area gets stripped and we create a space for the flywheel and batteries.

Strengthening the Front Wheel

The XB12r front wheel is a great looking piece of engineering. It has a rotor that is directly attached to the front rim. Although it’s a great looking piece of engineering, I wanted something that was a bit more proven and robust. I took the front end from the Generic Sport Bike and used that instead. Below is a video of the next step in the process.

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Final Gallery for the 2000’s Generic Sport Bike

My first generic sport bike is finally complete, and there’s not much left to say about it. Check out the final (for now) gallery of images for this machine. Do you think I made a good looking bike here? Does it remind you of another bike? Let me know by commenting below. Read More

Another image of my Generic Sport Bike

I’ve been working on this project for a long time. It’s very close to being finished and I wanted to share a render from the end of the modeling phase. About 99% of the geometry is completed at this point and I’m about to begin the texturing phase. Unlike my previous models, this bike will not be fully UV Mapped. The model uses geometry to tell most of the story instead of heavy use of texture maps.

More W.I.P. Images of My Latest Bike Model

Here are a couple more images of my progress on the “Generic Sport Bike”. One of the challenges with this model is knowing when a part is done. It’s easy to get carried away with the details.

In the images, you can see the “rear hugger” and the tail Read More

Detailed View of Front Fender and Mounts

Here are a couple of shots of the front fender mounts on my latest bike model. I’m not working from much reference material for this bike, so these are just off the top of my head. The brighter image is the same as the darker image, but with the exposure increased so you can see the mount in the shadows from the reverse side.

This might also be a nice opportunity to criticize me for the absurdity of creating Subdivision based brake rotors. *wink*

Images of a Motorcycle Cockpit created Entirely with Subdivision Surfaces

Here are a couple of images from one of my W.I.P models. Read More

Subdivision Modeling of Sport Bike Rear Sets

Motorcycle Tire Study

There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least.

The best approach I’ve found is to not model the treads. Traditionally I’ve used normal mapping or simply bump mapping along with a slight variance in the color map. This weekend I decided to give it another shot: I created an intricate tread pattern Read More

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