Instead of a Five Minute Tip this week, I thought I’d produce something a little different. One of the more challenging tasks that I face when modeling a motorcycle (something I’ve become quite practiced at) is the creation of the tires. Below is a screencast walking you through the process I’ve recently used. I’ve also included the downloadable project files for you to play with.
Tag: tires
There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least.
The best approach I’ve found is to not model the treads. Traditionally I’ve used normal mapping or simply bump mapping along with a slight variance in the color map. This weekend I decided to give it another shot: I created an intricate tread pattern Read More