Tag: 3d scanning

Vertex Weight and Deformers

A quick tip that shows how to use a Vertex Weight Map to restrict the influence of a Cinema 4D deformer.

When applying a deformer in 3D software, the limitations of the deformer are considered in the decision to use it. For instance, if we wanted to bend an object we would obviously use a bend deformer. This gets more complicated as we look for ways to influence only part of an object (typically we want to bend the entire object). In Cinema 4D, we can use the Vertex Weight tag/a Vertex Map to define the area of influence that a deformer can affect.

The general idea of this tip is: We want to twist the lower half of David, while leaving the sword in his hand straight. The Vertex Weight Map and a restriction tag can help us in this case.

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The Razorback – Part 8: Start of LIDAR and FLIR Instruments

The eyes of the Razorback are going to be comprised of a combination of LIDAR (Light Detection And Ranging [basically a type of 3D scanning]) and FLIR (Forward looking infrared). This instrument array is pretty ad-hoc as the novel doesn’t talk too much about the look of them.

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