The eyes of the Razorback are going to be comprised of a combination of LIDAR (Light Detection And Ranging [basically a type of 3D scanning]) and FLIR (Forward looking infrared). This instrument array is pretty ad-hoc as the novel doesn’t talk too much about the look of them.
Covered in this video:
- Preparing the bracket for the instruments and examining some reference material.
- Creating some proxy objects for the FLIR turret and the LIDAR units.
- Looking at the steering clearance as an example of adaptive modeling. Essentially, if it doesn’t fit, then we try to make it fit.
- Deriving the geometry for the LIDAR lenses from the primitives of the existing LIDAR blocks.
- Using the Cinema 4D Cone primitive with one of its extra options top radius.
At the end of this video, I didn’t feel great about the look and feel of the FLIR turret. I’m sure I’ll be doing some more work on that unit to make it look a bit more dangerous in the future.