In the below video, we take a look at creating some battery cables using a few modeling techniques. The actual connector is created using some simple polygonal modeling, and the cable is created using a SweepNURBS object and a few deformers.
This part of the Razorback series focuses on the details of the K.E.R.S. flywheel housing. Most K.E.R.S. systems look like a boring cylinder with some generators and wires. But in this case, I wanted the system to look a bit more mysterious. We just added a triangular brace and a few lines radiating from the central pivot. The end result looks interesting to me, so I’d say that I am fairly happy with it.
More UV mapping for the Razorback’s robotic arms. This time we focus on the base of the arms (an arguably complex shape) and we see how easy it can be to map an object that has some crazy angles. Later on in the video, we even move a UV seam so it appears in a more out of the way region.
If you’re interested in UV mapping, then be sure to check out my three part UV mapping series.
Following the UV mapping of the Upper Small Arm, this part continues with the UV mapping by mapping the Lower Small Arm. If you’d like to see some UV mapping technique, then I’d suggest checking it out.