More UV mapping for the Razorback’s robotic arms. This time we focus on the base of the arms (an arguably complex shape) and we see how easy it can be to map an object that has some crazy angles. Later on in the video, we even move a UV seam so it appears in a more out of the way region.
If you’re interested in UV mapping, then be sure to check out my three part UV mapping series.
- UV Mapping Series – Part 1 – Intro and basics
- UV Mapping Series – Part 2 – Mapping a basic object
- UV Mapping Series – Part 3 – Mapping some cheesy text
inlifethrill
April 15, 2013 — 9:05 am
Long live the uv mapping series! Thanks for sharing your knowledge. Good stuff!
Jamie Hamel-Smith
May 1, 2013 — 4:27 am
You are very welcome!