UV Mapping Series – Part 3

In this final part of the UV mapping series, we take a look at a special request from one of my viewers. He pointed me to some 3D artwork that involved stylized text as cheese. The context of his question was UV mapping. I decided to see how close I could get to the effect while applying UV mapping as a primary technique.

The video below is essentially a re-creation of the technique involved in creating the cheesy text.

29 thoughts on “UV Mapping Series – Part 3”

  1. Excellent tutorial – you are a great teacher. Do you have any tutorials of creating product packaging using uv mapping or some other method? That would be very interesting, for me at least.

  2. Hello Jamie it’s italy for you! I enjoied the tutorial, but there’s something I wanna ask you…
    in this tuts, for creating new seams, you simply selected the parts wich you want, but I saw in a tutorial an head unwrapped with the relax uv applied, so the face was opened like a candy wrap with just one seam, going from the front to the neck.
    this seam was also redmarked.
    is there a way for selecting a few segments and tell c4d to use them as a seam?

    and please, I’m a beginner, so can you please make a video tip?
    thank you again 🙂

    1. I used Ambient Occlusion in the diffusion channel for a couple of reasons. Aesthetically, I only wanted to fill in the dimples in the cheese. I didn’t want to darken the rest of the scene with occlusion. It can be faster than applying it to the entire scene, and it is typically easier to control the quality vs. render time when you can apply it independently to different objects.

      I’m glad that you got something out of the videos!

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