The Razorback – Part 48: Mirroring the Right Arm and Texturing the Rotor
In part 48, we take a look at mirroring our UV map work, and duplicating one of the texture maps for the arms. We then move on to a more procedural method of texturing the front brake rotors.
Steve Langley
June 18, 2013 — 11:01 am
Thanks Jamie. Really loved the rotor solutions.
Jamie Hamel-Smith
June 28, 2013 — 3:35 am
Awesome! I’m glad it clicked for you.