Tag: FLIR

The Razorback – Part 32: Adding XPresso to the Kickstand Hoses

As the overall modeling of the Razorback project nears maturity, we’re starting to focus on some of the more detailed and nuanced areas of the model. For instance, let’s consider the kickstands. We know that they will be Pneumatic/Hydraulic, and we know that actuated stuff in sci-fi renditions must have hoses leading from the mechanism into the depths of the robot… it’s just cooler that way.

Having said all that, we need a way for the hoses to move and flex with the machine, and Read More

The Razorback – Part 30: Adding Cabling for Some of the Sensors

In this part of the Razorback video series, we create a few cables for some of the instruments. In particular, we focus on the GPS antennas and the FLIR turret’s cabling.

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The Razorback – Part 13: Instruments Tweaking and a Test Render

I don’t practice using the MoGraph module enough, and this video proves it.

We start this video on a critical note as I realize that I’m still not happy with the instrumentation cluster on the front of the machine.

At the end of the video, there’s a test render with some simple Global Illumination.

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The Razorback – Part 8: Start of LIDAR and FLIR Instruments

The eyes of the Razorback are going to be comprised of a combination of LIDAR (Light Detection And Ranging [basically a type of 3D scanning]) and FLIR (Forward looking infrared). This instrument array is pretty ad-hoc as the novel doesn’t talk too much about the look of them.

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