The Dorsoduro Supermoto was a bit of new ground for me. I’ve modeled a Supermoto before, but not like this, and not in Maya. The engine of the bike is largely exposed and that meant it had to look good, but I was also shooting for a reasonable polygon count.

A large number of key components are modeled using four sided polygons or “quads”, enabling them to be smoothed programmatically.

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