The Dorsoduro Supermoto was a bit of new ground for me. I’ve modeled a Supermoto before, but not like this, and not in Maya. The engine of the bike is largely exposed and that meant it had to look good, but I was also shooting for a reasonable polygon count.

A large number of key components are modeled using four sided polygons or “quads”, enabling them to be smoothed programmatically.

The engine is a V-Twin, and that’s not a common configuration in the bikes I model, so there was a fair bit of exploration there as well.

My only regret about this model is that I went a bit overboard with the occlusion effect, but it’s photoshop layer that can be easily turned off if need be. Check out the model on TurboSquid.