Tag: cinema 4d

Normal Maps in Photoshop

During one of my 3D classes at Platt College, one of my instructors showed us the Making of Varga as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques. Read More

Turbocharger (Untextured)

Here are a few images of one of my latest models available on TurboSquid:

Feel free to check out the full listing and let me know what you think of it in the comments below. I’m always grateful of honest feedback.

Render of a Turbo Cassette

I decided to spend the better part of my Friday night doing what clears my mind from Web Development: 3D!

Here’s a quick render of my latest model:

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Y2K ZX-6R Ninja

The Bike Behind The Model

I rode a ZX-6R Ninja exactly like this one for nine months before a reckless driver hit me head on. I survived the crash, but as you’d expect, my Kawasaki was reduced to a heap of twisted metal. I managed to leave the scene of the accident with no broken bones or major injuries.

I completed this 3D model and garage scene only three months earlier, and although cliché, I feel that my bike lives on through the 3D model and renders. Read More

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