About My ZBrush Head
The thing about 3D models is that every time you add more detail, the model becomes more difficult to work with in your 3D application. This is especially true if you are animating the model.
The great thing about ZBrush is that you can import a low detail mesh, add fine details in ZBrush, then export those details to your original low detail mesh and apply them as a special type of texture: A Normal Map ← thats a link to a Wikipedia article with one image that says it all.
Here’s a preview video of the lip-syncing, audio, and camera movement. Read More