Using Objects as Cameras in Cinema 4D

June 8, 2014

Using Objects as Cameras

This tip shows an odd method of object control. It demonstrates how Cinema 4D allows you to navigate the scene using any light or object as your camera.

I first stumbled across this option when (if memory serves me correctly) my 3D mentor and former boss showed me a similar option in E.I.A.S. back in the year 2001. This was before Cinema 4D was the Motion Graphics star-child that it is today and if you’ll believe it; before Cinema 4D had the option of selecting and manipulating multiple objects simultaneously. It’s an old feature that has very little glitz and glamour but perhaps this tip will be useful to a few of you folks out there.

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Controlling GI Color Bleed in Cinema 4D

May 12, 2014

Controlling GI Color Bleed in Cinema 4D - YouTube Thumbnail

In this tip we take a look at color bleed from Global Illumination, and how to control it.

Cinema 4D offers a few different controls for controlling GI, and one of them is in every material. The Illumination tab houses a pair of simple values that allow you to accentuate or subdue the GI color bleed without affecting the overall brightness of the effect.
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The Array Object and The Connect Object in Cinema 4D

May 4, 2014

Blue represents the part that is being repeated

Sometimes you need to make modifications to every identical side of a radial object. The Array object is great for repeating things in a simple circle, and this video shows how you can use it to get greater control over modeling radial things.
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The Razorback – Part 53: Creating Battery Cables

January 7, 2014

Thumbnail for the battery cables video

In the below video, we take a look at creating some battery cables using a few modeling techniques. The actual connector is created using some simple polygonal modeling, and the cable is created using a SweepNURBS object and a few deformers.

Head on past the break to see the video, and do let me know what you think of it.
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The Razorback – Part 51: Additional Detail for the K.E.R.S. Housing

December 22, 2013

Additional K.E.R.S. details

In this installment of the Razorback series, I’m adding additional detail to the already stylized K.E.R.S. housing for the machine.

Initially we create some arbitrary indentations and realign the cabling to fit. While creating the indentations, we ensure that the edges are realistically beveled. Once we’re happy with the indentations, we actually set them up to look like removable panels. (more…)

Controlling Animation with Effectors in Cinema 4D

December 16, 2013

Field of sunflowers

We start this tip by looking at a simple animation of a flower growing/blooming; nothing too amazing. It’s the subject of the video and we take a look at how we can drive its animation timeline using MoGraph and a couple effectors.

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Sweeps and Rail Splines in Cinema 4D

December 9, 2013

Final shot of the rail spline results

The Extrude, Sweep, and Lathe are very useful objects in any 3D program. Cinema 4D lends itself very well to traditional designers, mainly due to the fact that it effortlessly imports Bezier splines from Illustrator. So, we can use splines drawn in Cinema 4D or in another program to Extrude or Sweep; but what happens when we need more control over the details of the generated object? (more…)

Breaking a Column with Thrausi

December 3, 2013

The column with complex breaks being simulated

This video covers quite a lot. It doesn’t really belong in the Five Minute Tips section due to the length, but there are always exceptions to the rule. (more…)

Using Pairs of Target Objects in Cinema 4D

November 17, 2013

The finished arm and ram

Cinema 4D has a lot of options if you want to rig your objects to obey simple constraints. In the latest versions, you can use Expresso, character animation tools, and some other miscellaneous rigging tools. The tip in this post relies on one of the oldest expressions in the Cinema 4D tool box; the Target Tag. (more…)

Two Basic Extrude Tips in Cinema 4D

November 7, 2013

Two Basic Extrude Tips in Cinema 4D (Time 0_04_30;22)

This tip comes to us via one of my viewers. The question submitted was specific to the first example in the video. It had to do with creating an extrusion (inwards) near the edge of a cube—what do we do with the extra polygons, and what’s the easiest way to accomplish this? Unfortunately I don’t have a magic solution, but I can show you how I solve the issue in my own modeling. (more…)