3 Ways To Move An Object To Another Object In Cinema 4D

August 30, 2014

Three ways to move an object to another object

This tip focuses on three different techniques to move one object to another when using Cinema 4D.

  1. Using parent-child hierarchies: By moving one object into another you can zero the child object’s coordinates and then they will share the same location and orientation.
  2. Using the Transfer [modeling] tool: This tool allows you to transfer the PSR (Position, Scale, Rotation) data of one object to another. It is very quick and produces predictable results.
  3. Using a custom workplane: The workplanes feature (introduced in Cinema 4D R14) allows you to temporarily change the world axis to an arbitrary position and orientation. Once the workplane is set to the new orientation, you can then model on it at that specific angle.

See the short screencast for a demo of everything I mentioned above.

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Cylinder Slice Bool in Cinema 4D

August 24, 2014

The final sliced effect

Cinema 4D has a slice option on the cylinder primitive. In this video we will see how to use that with a Bool object to create a cutaway effect.

The effect is achieved by animating the slice’s From and To properties. By animating one or both of these, you can create a slice that grows out of nothing and rotates around a central point. The video below will show you how to leverage this in order to create a cutaway effect on a turbo-charger model.

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Using Objects as Cameras in Cinema 4D

June 8, 2014

Using Objects as Cameras

This tip shows an odd method of object control. It demonstrates how Cinema 4D allows you to navigate the scene using any light or object as your camera.

I first stumbled across this option when (if memory serves me correctly) my 3D mentor and former boss showed me a similar option in E.I.A.S. back in the year 2001. This was before Cinema 4D was the Motion Graphics star-child that it is today and if you’ll believe it; before Cinema 4D had the option of selecting and manipulating multiple objects simultaneously. It’s an old feature that has very little glitz and glamour but perhaps this tip will be useful to a few of you folks out there.

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Controlling GI Color Bleed in Cinema 4D

May 12, 2014

Controlling GI Color Bleed in Cinema 4D - YouTube Thumbnail

In this tip we take a look at color bleed from Global Illumination, and how to control it.

Cinema 4D offers a few different controls for controlling GI, and one of them is in every material. The Illumination tab houses a pair of simple values that allow you to accentuate or subdue the GI color bleed without affecting the overall brightness of the effect.
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The Array Object and The Connect Object in Cinema 4D

May 4, 2014

Blue represents the part that is being repeated

Sometimes you need to make modifications to every identical side of a radial object. The Array object is great for repeating things in a simple circle, and this video shows how you can use it to get greater control over modeling radial things.
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The Razorback – Part 53: Creating Battery Cables

January 7, 2014

Thumbnail for the battery cables video

In the below video, we take a look at creating some battery cables using a few modeling techniques. The actual connector is created using some simple polygonal modeling, and the cable is created using a SweepNURBS object and a few deformers.

Head on past the break to see the video, and do let me know what you think of it.
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The Razorback – Part 51: Additional Detail for the K.E.R.S. Housing

December 22, 2013

Additional K.E.R.S. details

In this installment of the Razorback series, I’m adding additional detail to the already stylized K.E.R.S. housing for the machine.

Initially we create some arbitrary indentations and realign the cabling to fit. While creating the indentations, we ensure that the edges are realistically beveled. Once we’re happy with the indentations, we actually set them up to look like removable panels. (more…)

Controlling Animation with Effectors in Cinema 4D

December 16, 2013

Field of sunflowers

We start this tip by looking at a simple animation of a flower growing/blooming; nothing too amazing. It’s the subject of the video and we take a look at how we can drive its animation timeline using MoGraph and a couple effectors.

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Sweeps and Rail Splines in Cinema 4D

December 9, 2013

Final shot of the rail spline results

The Extrude, Sweep, and Lathe are very useful objects in any 3D program. Cinema 4D lends itself very well to traditional designers, mainly due to the fact that it effortlessly imports Bezier splines from Illustrator. So, we can use splines drawn in Cinema 4D or in another program to Extrude or Sweep; but what happens when we need more control over the details of the generated object? (more…)

Breaking a Column with Thrausi

December 3, 2013

The column with complex breaks being simulated

This video covers quite a lot. It doesn’t really belong in the Five Minute Tips section due to the length, but there are always exceptions to the rule. (more…)