March 31, 2010by Jamie
- Images of a Motorcycle Cockpit created with Subdivision Surfaces
Images of a Motorcycle Cockpit created Entire…
Posted 8 days ago
Here are a couple of images from one of my W.I.P models.I used to regularly share my W.I.P. images on a forum I frequented called 3D Attack (a Cinema 4D…
- Cyanogenmod
Cyanogenmod (The Way Android Should Be)
Posted 16 days ago
I'm going to start this post with two links. These links lead to the most valuable communities in the Android world (for the end user):XDA Developers Forums
Cyanogenmod DevicesAt this point…
- Beat Hazard
Beat Hazard
Posted 27 days ago
In my recent search for the most psychedelic space shooter... (I didn't realize I was searching but clearly I am) Beat Hazard is the latest find. I've often seen update notifications go…
- Subdivision Modeling of Sport Bike Rear Sets
Subdivision Modeling of Sport Bike Rear Sets
Posted 39 days ago
- Waves!
Waves!
Posted 44 days ago
What is Waves?
Waves is a dual-stick shooter with beautifully immersive visuals and a collection of very addictive game modes. To put it simply, it's an arcade style game where you…
- A Brief History of My Browsers
A Brief History of My Browsers
Posted 59 days ago
I recently thought about the older browsers I used when I didn't know any better, and it immediately dawned on…
- Rage Avatars WordPress Plugin
Rage Avatars WordPress Plugin
Posted 73 days ago
At my day job I write WordPress plugins all the time. We love that platform. Writing a plugin for me is typically an exercise of utility, so when I decided…
- The Hello Bar Shopify App
The Hello Bar Shopify App
Posted 79 days ago
I've recently completed development on my first Shopify App! The app is for Hello Bar, one of our products at digital-telepathy where I work. Dealing with APIs is often tricky…
PreviousNextI started dabbling in 3D Graphics when I was about 11 or 12 years old. Later on, I worked in a production environment for four and a half years handling numerous tasks such as texturing and animating CAD models, modeling organic and technical objects, UV texturing, and even training on and operating a 3D printer.
Although my 2D and 3D skill set is a wide range, my passion is hard surface modeling, while maintaining a reasonable polygon count. On the other hand… subdivision surfaces are really fun to work with as well!
I’m currently working full time at a Web Design and User Experience company in San Diego.