This tip examines a technique that can be used to control where MoGraph clones appear; you can add a Shader Effector, and then give it a texture tag to gain precise control over where the clones appear.
In this video we look at an approach using two example scenes. The first is a simple sphere with cubes as clones; the second is a globe with small cones as population markers.
Artur Gustavo
June 28, 2018 — 9:01 am
Muito bom mesmo o seu tutorial, parabéns, me ajudou muito
Enzo
March 16, 2018 — 5:17 am
Thanks for very useful tips.