Tag: MoGraph

MoGraph Distribution From Texture

This tip examines a technique that can be used to control where MoGraph clones appear; you can add a Shader Effector, and then give it a texture tag to gain precise control over where the clones appear.

In this video we look at an approach using two example scenes. The first is a simple sphere with cubes as clones; the second is a globe with small cones as population markers.

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Baking Dynamics For The End Result in Cinema 4D

This tip looks at a scenario where you may want to influence the ending position of a dynamically animated object.

The video walks us through the process where we might allows a few objects to fall, and then come to a rest; in this case we want them to rest facing a specific direction.

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Controlling Animation with Effectors in Cinema 4D

We start this tip by looking at a simple animation of a flower growing/blooming; nothing too amazing. It’s the subject of the video and we take a look at how we can drive its animation timeline using MoGraph and a couple effectors.

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Breaking a Column with Thrausi

This video covers quite a lot. It doesn’t really belong in the Five Minute Tips section due to the length, but there are always exceptions to the rule. Read more →

Exploding Things with MoGraph in Cinema 4D

This Five Minute Tip for Cinema 4D shows us how to use the Fracture object (MoGraph) and an Attractor force object to make things explode. Read more →

Using the MoGraph Fracture Object for Dynamics in Cinema 4D

This Five Minute Tip focuses on achieving simple dynamics in Cinema 4D using MoGraph. The dynamics module in Cinema 4D Studio is awesome, but the Broadcast Edition lacks a full dynamics tool set. This technique will not replicate more advanced features like soft bodies, wind, or air pressure, and does not easily allow for different properties per object. Having said that, it’s important to note that this technique is quick, simple, and relatively effective.

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Motorcycle Tire Modeling Using Deformers

Instead of a Five Minute Tip this week, I thought I’d produce something a little different. One of the more challenging tasks that I face when modeling a motorcycle (something I’ve become quite practiced at) is the creation of the tires. Below is a screencast walking you through the process I’ve recently used. I’ve also included the downloadable project files for you to play with.

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Piles of Objects Using MoGraph

This tip focuses on the fact that simple rigid body dynamics can be used in the Broadcast Edition of Cinema 4D with some simple techniques. The Broadcast Edition of Cinema 4D includes rigid body dynamics tags but curiously, they don’t work with regular polygonal objects. So why are they there and what can we use them for?

The available dynamics tags in "Cinema 4D Broadcast"

Check out the rest of the post for more info, some still images and the short video tutorial.

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Sesame Seeds with a Cloner

This tip focuses on the placement of sesame seeds on a baked treat.

One of my readers commented on my Constraining Objects to a Surface tip and mentioned that he’d found it particularly useful. He also referenced placing sesame seeds on a burger bun and I immediately thought of achieving that effect using the MoGraph Cloner. Granted, there are many circumstances under which the subsequent tip won’t be ideal but I think it could be a real time-saver.

Check out the rest of the post for some still images and the short video tutorial.

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Constraining Objects to a Surface in Cinema 4D

This tip shows a quick, repeatable, and simple technique for placing objects (trees in this case) along an uneven surface in Cinema 4D. Make sure to watch until the end for the caveats involved.

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The Razorback – Part 13: Instruments Tweaking and a Test Render

I don’t practice using the MoGraph module enough, and this video proves it.

We start this video on a critical note as I realize that I’m still not happy with the instrumentation cluster on the front of the machine.

At the end of the video, there’s a test render with some simple Global Illumination.

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