This Five Minute Tip for Cinema 4D shows us how to use the Fracture object (MoGraph) and an Attractor force object to make things explode.
I stumbled upon this technique while stress testing the abilities of the MoGraph Fracture object, and it seems that it’s a great tool for blowing objects apart. The core of the technique hinges on using the self collisions to upset the geometry and kick off the initial repulsion. Once that’s taken care of, we can use a particle attractor (with a negative value) to push the pieces in the desired direction.
Let me know what you think. You should leave a comment and share your thoughts!
hans
October 14, 2017 — 4:03 pm
Hello, I have the same procedure as described in the tutorial, when I work with normal objects is synonymous everything, only I use my created parts (HD engine) nothing happens. What can be the cause?
Adrian
April 1, 2017 — 12:07 pm
Jamie,
Been trying to figure this out now for some time and I feel like the answer is obvious. It I figure I would ask on this thread. Do you know if it’s possible to restrict the objects being affected by a collision
in a Voroni fracture to a specific area? The only way so far I have figured is tweaking the dynamic threshold on the rigid body tag associated with that fracture. I’m trying to effectively blow up a side of a building structure but only have a specific area active to the explosion. Thanks!
amhater
March 26, 2015 — 5:50 pm
Is there a way to add an image texture to an object that is broken? Weird
things happen to that texture….
馬交好友
October 2, 2014 — 2:19 am
a bug is not a feature
Rudy
September 12, 2014 — 2:08 am
Good stuff! I never would have thought to use the attractor like that. Experimentation rocks! Thanks for this tip and the examples!
William Loo
July 10, 2014 — 2:57 am
Finally someone that actually adds CC!
彭畯益
May 9, 2014 — 8:58 am
太有幫助了!
Beefdoctor
July 29, 2013 — 12:21 pm
Am I right in thinking that you don’t need a fracture object to do this? can’t you just put a dynamics tag on a null object?
Anonymous00220
July 6, 2013 — 10:27 pm
Trying to apply the same principal to a lightcycle model i made in a moving animation… Thing is when I set the lightcycle to rigid body its loses it’s spline movement… Not sure why this happening maybe someone can help me… I want the lightcycle to explode into cubes as they did in tron just not sure of the exact mograph settings to achieve the desired effect… Im in the right direction but not quite there yet…
amhater
May 5, 2013 — 6:25 pm
Great tutorials! What video card do you have?
Jamie Hamel-Smith
May 5, 2013 — 10:56 pm
Currently I have the GeForce 660 Ti and it’s probably the fastest part of my PC. My CPU is a Core 2 Duo @ 3GHz
alflud
May 4, 2013 — 6:19 am
Yah. It is pretty basic knowledge and you probably did know about this a ‘looong’ time ago but you failed to find a way to use the effect creatively whereas Jamie did.
So you do free downloads, huh? You get paid each time a file is snatched, don’t you? Must burn that people like Jamie put up way better material here. Jealous cunt.
duke3024
April 15, 2013 — 1:14 am
great tut. really liking all of your videos!
Jamie Hamel-Smith
April 15, 2013 — 4:04 am
Thanks! I appreciate the feedback 🙂
macmangan
March 31, 2013 — 6:44 pm
Love this tutorial. Exactly what I need to blow up my spaceship. thanks a ton!
Jamie Hamel-Smith
April 4, 2013 — 3:48 am
Awesome! Do we get to see the spaceship render at some point? 🙂
MonkeyOnMyShoulder
March 8, 2013 — 6:09 pm
Wow… that’s veeery impressive RiTutorials! You’re da man, really!
And thanks to Jamie for keeping sharing even when faced with stupid comments =)
RiTutorials
March 9, 2013 — 11:30 pm
you guys are so anal
i just said that its common knowlege
i didnt say it a bad video
in fact i liked the video
i wish my subs were so defensive about me when i get haters
Jamie Hamel-Smith
March 8, 2013 — 3:18 pm
Which part? Overlapping collision distance? Or the negative value in the Attractor? Thanks for watching though.
RiTutorials
March 8, 2013 — 5:22 pm
overlapping collision
if you break up an object with throusi and place a large object inside the broken up object you get a verry cool explosion too.
RiTutorials
March 8, 2013 — 2:56 pm
knew that a looong time ago
MySonyVegas
March 8, 2013 — 9:13 pm
There is always someone somewhere who knows something that happen to be the same as someone else knows. In this case, I was not one of them, so I found this tutorial useful.
RiTutorials
March 8, 2013 — 11:14 pm
if you have used cinema 4d a significant ammount of time, its pretty basic knowlege that when you place one object inside another with dynamics on, you are asking it to do an impossible thing so it repells them at a great force, i not saying its a bad video, all im saying is that 80% of cinema 4d users know this stuff long ago since the early releases of c4d
MySonyVegas
March 9, 2013 — 3:35 am
@RiTutorials:
This is the Bullets engine, and not Cinema itself. You will find the same effect in other 3D apps who also use Bullets. I commented because I did not understand the purpose of your comment. Your statemet will apply to hundreds of tutors we come across, on the Internet. These tutors serve their purpose even if only 2% find them useful. And those who make them need our support! Myself I knew this effect already, from Carrara and C4D. Still I liked it and gave my kudos.
RiTutorials
March 9, 2013 — 11:29 pm
you guys are so anal
i just said that its common knowlege
i didnt say it a bad video
in fact i liked the video
i wish my subs were so defensive about me when i get haters
NightHawk Italo
March 8, 2013 — 1:56 pm
very useful tip,thank you Mate 😉
MySonyVegas
March 8, 2013 — 10:46 am
Great tut, looking forward for more!
tulextreme
March 8, 2013 — 1:44 am
Gr8 vid man! I`ve been following your channel for sometime and learned a lot! Thx for this! Also C4D never fails to amaze me! Rock on!
Jamie Hamel-Smith
March 8, 2013 — 3:17 pm
Thanks man! I’m really glad to have you as a follower 🙂 You guys inspire me.