This tip focuses on the fact that simple rigid body dynamics can be used in the Broadcast Edition of Cinema 4D with some simple techniques. The Broadcast Edition of Cinema 4D includes rigid body dynamics tags but curiously, they don’t work with regular polygonal objects. So why are they there and what can we use them for?
Check out the rest of the post for more info, some still images and the short video tutorial.
The dynamics tags pictured are actually all one tag according to the documentation. The manual says that the tag changes depending on the capabilities of that object. So that means that we just have to apply the right tags to the right objects and all will be well.
The MoGraph Cloner object allows us to apply some simple rigid body dynamics to our scene. It can handle complex collisions such as books in a pile on the floor, or a gumball machine filled with treats.
PenguinCave360
December 31, 2013 — 2:00 am
Man that collider funnel is so clever best tip I would’ve never thought of
that
ILLESTxALIVE
November 6, 2013 — 3:38 am
mine’s going up o .o
vipin meshram
March 1, 2013 — 5:48 am
Amazing stuff pal keep it up you just help me a lot …..have a nice day….
Jamie Hamel-Smith
March 3, 2013 — 12:40 am
Thanks! I’m glad you liked it.
Joey44J
January 12, 2013 — 3:41 am
Mind = Blown
NightHawkItalo
January 11, 2013 — 8:24 am
Thank you very much for very useful tuorial my friend. ;)