We start this tip by looking at a simple animation of a flower growing/blooming; nothing too amazing. It’s the subject of the video and we take a look at how we can drive its animation timeline using MoGraph and a couple effectors.
Upon creating a few more clones of the flower, we see that the uniform growth pattern is a problem. The goal is to show how we can turn off animation in the MoGraph object and then initiate the animation gradually using an effector with falloff—per instance. That effector can then be animated (both parametrically and spatially).