Controlling Animation with Effectors in Cinema 4D

We start this tip by looking at a simple animation of a flower growing/blooming; nothing too amazing. It’s the subject of the video and we take a look at how we can drive its animation timeline using MoGraph and a couple effectors.

Upon creating a few more clones of the flower, we see that the uniform growth pattern is a problem. The goal is to show how we can turn off animation in the MoGraph object and then initiate the animation gradually using an effector with falloff—per instance. That effector can then be animated (both parametrically and spatially).

13 thoughts on “Controlling Animation with Effectors in Cinema 4D”

  1. I have watched all of your quick tips—great stuff, very helpful! Thanks for making these 🙂

    I made a similar flower test but could not figure out how to get all of the pieces to sync up correctly. I grew the main stem with an align to spline tag. Then I used a cloner and bend deformers to animate the opening of the flower. When I drop the animated flower into the the second cloner and add the random effector with time offset, the align to spline no longer moves the cloner. I can send you the scene if that would help.

    Let me know if this makes sense.


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