Cinema 4D Multi Pass Rendering and the Object Buffer

The Cinema 4D multi-pass rendering feature is an astonishingly powerful feature; it becomes more powerful when you have a scene that takes a significant amount of time to calculate. The feature becomes even more powerful when you assign Object Buffers to certain objects that might need a little help in post-processing.

Check out the video below to see how you can leverage this tool.

18 thoughts on “Cinema 4D Multi Pass Rendering and the Object Buffer”

  1. Hey,
    I don’t usually post comments under any kind of video, even though I like them, but now I had to tell you, that you’re on youtuber under just a few I’m very happy to have found. I just watched your motorbike chain video, which was pretty helpful, because I plan to model one and really like the way you make your videos and explain all kinds of stuff. So much about that:).
    Greetings from germany,

Leave a Reply

Your email address will not be published. Required fields are marked *