Tag: 3d

Papasan Chair Screencast – How the cushion was made

After one of my commenters requested a tutorial on the creation of this cushion, I started thinking about how to go about doing this.

Unfortunately a lot of folks request tutorials on topics too broad or lengthy for me to cover in a simple one-screencast sitting, but the Papasan request was manageable. My commenter’s request was simple and to the point.

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Freebie: Cinema 4D Motorcycle Chain Rig

A simple Xpresso motorcycle chain rig for Cinema 4D. This rig was originally created for some of my higher polycount bike models. Its purpose is to provide an easily poseable motorcycle/bicycle/chainsaw style chain that uses Instances to replicate the links.

The length of the chain can be adjusted by adding additional link instances, and the spline that the chain rests on can also be easily manipulated and animated. There is also an animatable value that can be used to make the chain progress.

3D Animated Robotic Arm – Redux

I’ve been watching a lot of How It’s Made recently. One of my favorite things to see on the assembly line is the robots welding parts Read More

More W.I.P. Images of My Latest Bike Model

Here are a couple more images of my progress on the “Generic Sport Bike”. One of the challenges with this model is knowing when a part is done. It’s easy to get carried away with the details.

In the images, you can see the “rear hugger” and the tail Read More

Waves!

What is Waves?

Waves is a dual-stick shooter with beautifully immersive visuals and a collection of very addictive game modes. To put it simply, it’s an arcade style game where you shoot things. I hate to compare it to an existing success, but if you love Geometry Wars, you’ll adore Waves. Before I get into a brief review and show a few screen shots, here’s the developer’s Read More

Using The New Axis Handles in Cinema 4D (R13)

Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list.

In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge of geometry. Read More

3D Type – Disconnected

Here’s a quick preview of my latest 3D fiddling. I wanted to create a piece based on type and a concept. The concept I came up with was the word disconnected and the associated movement that comes along with it. Read More

Beeple Scene Files

This post will be a really quick one:

A while back, Beeple made a bunch of his C4D Scene files Free! This means that if you’re learning C4D or are a veteran and just want to see how other folks do it these will be like gold to you.

Head on over to Beeple’s Site and get the files:

Normal Maps in Photoshop

During one of my 3D classes at Platt College, one of my instructors showed us the Making of Varga as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques. Read More

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