Tag: kawasaki

Sidewalk Photorealistic Composition

Many challenges come upon 3D artists, but doing photo-realistic compositions is all too familiar to me. At my previous job (EyeScreamAnimation) I was often given the task of lining up photos of empty construction sites or hillsides with 3D models for compositions like this one. In those cases, the model being lined up was usually a 3D building. For this project in my Advanced Visual Effects class, I chose to use my latest motorcycle model, a Kawasaki ZX-6R Ninja as the subject, and the school parking lot as the background plate. While it’s refreshing to composite a scene that’s not a building, I still feel that the image isn’t quite satisfying. The more I look at this image, the more reasons I list of why it is technically correct. While on the other hand, I feel that I am my own worst critic. Read More

2007 Kawasaki ZX-6R

And it’s done!

My previous attempt at creating a 100% non-overlapping UV map was not very successful. Thus, I have substituted most of the UV map in favor of my previous technique of mapping – stacking.

Stacking UVs that have common surface properties such as black plastic, chrome, polished aluminum, can greatly reduce the region needed to texture in these areas. Additionally, you can stack symmetrical parts like headlights and turn signals. Read More

Y2K ZX-6R Ninja

The Bike Behind The Model

I rode a ZX-6R Ninja exactly like this one for nine months before a reckless driver hit me head on. I survived the crash, but as you’d expect, my Kawasaki was reduced to a heap of twisted metal. I managed to leave the scene of the accident with no broken bones or major injuries.

I completed this 3D model and garage scene only three months earlier, and although cliché, I feel that my bike lives on through the 3D model and renders. Read More

Mastodon