Tag: motor

The Razorback – Part 14: Refining the Robotic Arm Base

In this part of the video series, we start to give some attention to areas of the model that are still very primitive. I kick things off by refining, smoothing and merging the base of the robotic arms. The base part of the arm has a motor mount fused to the housing as if it were cast from a single mold.

We start by merging the objects, giving it a yellow color and running through some Boolean techniques that may sound familiar if you saw my recent videos on Booleans in Cinema 4D.

I realize that at this stage of the modeling process, I may be making up words like: Boolean-ing and Boolean-ed… I’m OK with that. If we can Google something, then I can consider something Booleaned.

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The Razorback – Part 5: Steering Mechanism Linkages

In this video we look more closely at the steering mechanism linkages. We start out by creating a few ball joints and linkages for the steering. We then work on the rigging of the linkages via some Xpresso and the Range Mapper node.

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