Tag: polygonal

Modeling Mounting Brackets in Cinema 4D

Creating mounting brackets is likely something that many of you consider a boring task; however miscellaneous hardware can be the difference between an ordinary model, and a detailed, convincing model.

The techniques shown below are not meant to be a definitive guide to creating mounting hardware, but rather a peek into one of the techniques I use. I’m sure there might be better or easier ways, and if there are then I would love to hear about them!

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The Razorback – Part 29: Setting the Thickness of the Armor Panels

In this part of the Razorback video series, we tackle the armor plating and consider just how thick it should be, as well as deciding how it bolts to the underlying machine.

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The Razorback – Part 28: Adding an Armor Bracket to the Lower Cowl

In this part of the Razorback video series, we add a simple metal bracket that will support the removable armor plates.

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