Tag: xpresso

The Razorback – Part 32: Adding XPresso to the Kickstand Hoses

As the overall modeling of the Razorback project nears maturity, we’re starting to focus on some of the more detailed and nuanced areas of the model. For instance, let’s consider the kickstands. We know that they will be Pneumatic/Hydraulic, and we know that actuated stuff in sci-fi renditions must have hoses leading from the mechanism into the depths of the robot… it’s just cooler that way.

Having said all that, we need a way for the hoses to move and flex with the machine, and Read More

The Razorback – Part 5: Steering Mechanism Linkages

In this video we look more closely at the steering mechanism linkages. We start out by creating a few ball joints and linkages for the steering. We then work on the rigging of the linkages via some Xpresso and the Range Mapper node.

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The Razorback – Part 4: Steering Mechanism

In this part of the Razorback series, we tackle the steering mechanism of the machine. I explore a bit of the setup necessary to make the steering work without a human involved and even get into some Xpresso.

You can see where I use a combination of the Target tag and the Xpresso Range Mapper node to get the desired effect of the servo steering system. Read on to see the video, and leave me a comment if you like what I’m doing with this project.

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Cinema 4D Motorcycle Chain Rig Walkthrough

Here’s a video walkthrough of the motorcycle chain rig I recently posted. I’m trying to create more screencasts as I think they have long lasting value, just as a blog post like this one does. The main purpose of this walkthrough is to accompany the download for this rig available at TurboSquid. The video below walks you though the modifications necessary

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Freebie: Cinema 4D Motorcycle Chain Rig

A simple Xpresso motorcycle chain rig for Cinema 4D. This rig was originally created for some of my higher polycount bike models. Its purpose is to provide an easily poseable motorcycle/bicycle/chainsaw style chain that uses Instances to replicate the links.

The length of the chain can be adjusted by adding additional link instances, and the spline that the chain rests on can also be easily manipulated and animated. There is also an animatable value that can be used to make the chain progress.

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