The images that follow are some renders of one of my latest products on TurboSquid. I created these models as a texturing exercise, but I think they make good assets for sale as well; they are all UV mapped.
I can’t stress the UV mapped aspect of these models enough as every single polygon is mapped to a corresponding texture. I wanted users of any 3D software to be able to take advantage of the UVs, so I decided to map everything.
Let me know what you think of the models in the comments section below.