Controlling GI Color Bleed in Cinema 4D

In this tip we take a look at color bleed from Global Illumination, and how to control it.

Cinema 4D offers a few different controls for controlling GI, and one of them is in every material. The Illumination tab houses a pair of simple values that allow you to accentuate or subdue the GI color bleed without affecting the overall brightness of the effect.
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Simple Global Illumination in Cinema 4D

In this tip, we explore a few quick settings for creating a nice, evenly lit, Global Illumination based, lighting setup for your models in Cinema 4D. This isn’t a replacement for other full lighting rigs, or even a replacement for putting the proper time when lighting a scene, but it’s a quick start.

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RC8 Surface Renders

One of the pivotal points in a model is when I start to render it. Rendering a model (using the right shadowing and occlusion) will let you know what parts need more detail and what parts should be ignored (in terms of adding more detail).

In the images below you can see that certain areas are starting to be filled in with shadows and don’t really require additional details. Continue reading “RC8 Surface Renders”

Heffa Bikes: Frame Designs

About The Designer

One evening when I was around the age of fifteen, I was riding my Flatland Freestyle Bike at a park near my home in the city of Port-of-Spain. While there, I met a group of friendly riders, and among them was a guy they called Cow. He was a great rider, but more importantly he always had clever and innovative ideas. The last time Cow (Michael DePeza) and I hung out, he brought some of his drawings of concept bicycle frames for me to create digitally. At this stage, he was branding his concepts with the name Heffa Bikes, a tribute to his long standing nickname. Continue reading “Heffa Bikes: Frame Designs”