In these two videos, I take a quick look at the way Boolean operations work in Cinema 4D. Specifically, I take a look at my usual approach and examine it a bit further. I’ve heard some 3D veterans and amateurs alike say things like, “Booleans always create messy geometry” or “Just don’t use Booleans… Ever!” I disagree however. As long as your approach is well thought through, using Booleans can be quite a pleasant and time-saving experience.
Here are the steps I take when doing a Boolean operation in Cinema 4D.
- Simplify the geometry
- Prep the area that will be modified
- Clean up the geometry that is left over
Subtracting a Sphere From a Cube
Joining Two Cylinders
Still images from the screencasts:
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