In these two videos, I take a quick look at the way Boolean operations work in Cinema 4D. Specifically, I take a look at my usual approach and examine it a bit further. I’ve heard some 3D veterans and amateurs alike say things like, “Booleans always create messy geometry” or “Just don’t use Booleans… Ever!” I disagree however. As long as your approach is well thought through, using Booleans can be quite a pleasant and time-saving experience.
Here are the steps I take when doing a Boolean operation in Cinema 4D.
- Simplify the geometry
- Prep the area that will be modified
- Clean up the geometry that is left over
Subtracting a Sphere From a Cube
Joining Two Cylinders
Still images from the screencasts:
If you enjoyed these videos and or would like to see more, please leave a comment letting me know what you’d like to see.
If you’re a polyglot and are interested in helping me translate the captions of these videos to another language, email me: [email protected]
Since this post is so popular, (and the YouTube videos are too) I’ve decided to test my new “related comments” plugin. You may notice some YouTube comments populating the comment area, acting as WordPress comments.