Mass Polygon Editing Using the Normal (Move, Rotate, Scale) Tools

This video shows a few different ways of using the Normal Tools in Cinema 4D. These tools have been around for a while, so this tip should work in almost any version of Cinema 4D.

The Normal Move, Normal Scale, and Normal Rotate tools are a trio of utilities that operate on Polygonal objects. They use the hyper-local coordinate system of the selected polygon’s Surface Normal. Very useful and or interesting effects can be produced by using these tools cleverly. Check out the video for some ideas, and share any of your own techniques in the comment section below. I’d love to hear from you.

19 thoughts on “Mass Polygon Editing Using the Normal (Move, Rotate, Scale) Tools”

  1. This is one of the best tutorials I have ever seen.
    You spoke and demonstrated at a perfect pace and tone. You explained things clearly, simply, but you were also thorough in demonstrating how these tools can be used.

    If making tutorials was a career, this would earn you a Masters degree. This was better than many official corporate tutorials I’ve seen. Extremely well done and subscribed.

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