Tag: bevel

Selections for Caps and Rounding

This tip focuses on the hidden polygon selections that exist on most of Cinema 4D’s NURBS objects. Even the MoGraph Text object.

Some of the generated objects in Cinema 4D have hidden selections that are automatically generated in real-time. These selections can be used to apply materials to individual classes of surfaces.
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The Razorback – Part 16: Refining the Upper Robotic Arm

In this installment of the Razorback screencast, we kick things off by reconstructing the upper robotic arm of the machine. There’s a bit of modeling, and some new techniques inĀ storeĀ for you.

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The Razorback – Part 15: Refining the Lower Robotic Arm

In this part of the series, we continue refining one of the robotic arms, in an effort to make the Razorback’s arms more polished and complete.

Most of the video is spent cleaning up geometry and beveling edges to create smooth transitions.

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