Selections for Caps and Rounding

This tip focuses on the hidden polygon selections that exist on most of Cinema 4D’s NURBS objects. Even the MoGraph Text object.

Some of the generated objects in Cinema 4D have hidden selections that are automatically generated in real-time. These selections can be used to apply materials to individual classes of surfaces.

For instance, you can apply a red material to the hull (overall surface) of an object, and then apply an orange material to the caps. This material can be textured, transparent, have displacement, etc. Check out the video below for a full breakdown and explanation.

If you like this tip, then you should share my five minute tips section with your fellow 3D nerds!

6 thoughts on “Selections for Caps and Rounding”

  1. Spend the last hour going through these five minute candies. Keep on keeping on man! I used spend time on GSG style through tuts, but I kinda outgrew them and stopped watching tuts for the most part. No matter how much experienced one gets, you’re bound oversee some things or be not aware their tricky bits, I wish the scene moves more towards these kinds of tuts. Everything fundamental is already out there by heaps and bounds.

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