This tip focuses on the hidden polygon selections that exist on most of Cinema 4D’s NURBS objects. Even the MoGraph Text object.
Some of the generated objects in Cinema 4D have hidden selections that are automatically generated in real-time. These selections can be used to apply materials to individual classes of surfaces.
For instance, you can apply a red material to the hull (overall surface) of an object, and then apply an orange material to the caps. This material can be textured, transparent, have displacement, etc. Check out the video below for a full breakdown and explanation.
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