Tag: selection

Sesame Seeds with a Cloner

This tip focuses on the placement of sesame seeds on a baked treat.

One of my readers commented on my Constraining Objects to a Surface tip and mentioned that he’d found it particularly useful. He also referenced placing sesame seeds on a burger bun and I immediately thought of achieving that effect using the MoGraph Cloner. Granted, there are many circumstances under which the subsequent tip won’t be ideal but I think it could be a real time-saver.

Check out the rest of the post for some still images and the short video tutorial.

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Vertex Weight and Deformers

A quick tip that shows how to use a Vertex Weight Map to restrict the influence of a Cinema 4D deformer.

When applying a deformer in 3D software, the limitations of the deformer are considered in the decision to use it. For instance, if we wanted to bend an object we would obviously use a bend deformer. This gets more complicated as we look for ways to influence only part of an object (typically we want to bend the entire object). In Cinema 4D, we can use the Vertex Weight tag/a Vertex Map to define the area of influence that a deformer can affect.

The general idea of this tip is: We want to twist the lower half of David, while leaving the sword in his hand straight. The Vertex Weight Map and a restriction tag can help us in this case.

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Set Selection and Materials

This tip focuses on the simple yet powerful Set Selection command in Cinema 4D and suggests a few practical uses for it. We also look at how Cinema 4D automatically creates one of these selections for you if you apply a texture in a particular way.
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Selections for Caps and Rounding

This tip focuses on the hidden polygon selections that exist on most of Cinema 4D’s NURBS objects. Even the MoGraph Text object.

Some of the generated objects in Cinema 4D have hidden selections that are automatically generated in real-time. These selections can be used to apply materials to individual classes of surfaces.
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Live Selection and Brush Tool Adjustment Shortcuts

This tip is a quick review of a new feature in Maxon’s Cinema 4D R14 (release fourteen). The Live Selection tool, and the Brush Tool (even in absence of the sculpting tool-set) have been tweaked so they have fully interactive radius and intensity (for the Brush tool) adjustments. This tip is much easier to show than explain, so please check out the video below.

Here are some stills from the Screencast


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Some Cinema 4D Selection Tools

A couple years ago, I recorded a quick video about Cinema 4D’s Selection tools. The video never made it over in my transition to the new site structure and had been lost. I’ve found the screencast Read More

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