In this part of the series, we continue refining one of the robotic arms, in an effort to make the Razorback’s arms more polished and complete.

Most of the video is spent cleaning up geometry and beveling edges to create smooth transitions.

Covered in this video:

  • We start off by cleaning up the base plate of the robotic arms.
  • The lower (larger) arm is selected next for refining.
  • Instead of refining the existing proxy object, I choose to rebuild it using a couple splines and an ExtrudeNURBS object (using a cool double Target Expression trick).
  • Later on we carve a hole or indentation into lower arm, to create some variation and depth.

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