Tag: robotic

The Razorback – Part 19: Joining the Upper Arm to the Wrist Pivot

In part 19 of the Razorback screencast series, we use a Boolean operation to join now separate components of the upper arm to the rotating disc/bearing area that we’ve been calling the wrist. Keeping with the visual trend of the robotic arm up until this point, I blend the cylindrical part into the rectangular part of the arm. We’ve used this approach  Read More

The Razorback – Part 18: Splitting the Upper Arm Into Two Parts

In this part of the Razorback series, we split the upper arm into two pieces. Earlier on in the series I wanted to keep the robotic arms as simple as possible, and while doing so, I unintentionally hampered the range of motion. The following video follows me as I try to correct this situation. The result is actually better looking in my opinion.

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The Razorback – Part 17: Tweaking the Upper Arm and Kickstands

In this part of the Razorback series, we are going to revisit the Pneumatic kickstands. First, we take a second look at the upper robotic arm and make some pretty dramatic tweaks.

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The Razorback – Part 16: Refining the Upper Robotic Arm

In this installment of the Razorback screencast, we kick things off by reconstructing the upper robotic arm of the machine. There’s a bit of modeling, and some new techniques in store for you.

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The Razorback – Part 15: Refining the Lower Robotic Arm

In this part of the series, we continue refining one of the robotic arms, in an effort to make the Razorback’s arms more polished and complete.

Most of the video is spent cleaning up geometry and beveling edges to create smooth transitions.

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The Razorback – Part 14: Refining the Robotic Arm Base

In this part of the video series, we start to give some attention to areas of the model that are still very primitive. I kick things off by refining, smoothing and merging the base of the robotic arms. The base part of the arm has a motor mount fused to the housing as if it were cast from a single mold.

We start by merging the objects, giving it a yellow color and running through some Boolean techniques that may sound familiar if you saw my recent videos on Booleans in Cinema 4D.

I realize that at this stage of the modeling process, I may be making up words like: Boolean-ing and Boolean-ed… I’m OK with that. If we can Google something, then I can consider something Booleaned.

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The Razorback – Part 11: Blades Mounting System

In part 11 of the Razorback series, we start off by looking at the blades and the blade mounting system.

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The Razorback – Part 10: Robotic Arms Base and Rough Shape

In this part, we take a look at the shape and mass of the robotic arms. The last video looked at the rough layout of the arms, just focusing on where they will fit, and how they will be able to articulate.

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