The Razorback – Part 10: Robotic Arms Base and Rough Shape

In this part, we take a look at the shape and mass of the robotic arms. The last video looked at the rough layout of the arms, just focusing on where they will fit, and how they will be able to articulate.

Covered in this video:

  • We start by looking at my other robotic arm and what characteristics we like in the design.
  • One of the first things  I do in this video is some cleanup of the object hierarchy (with a lot of keyboard tapping noise).
  • We look at the main pivot point again and test the rotation clearance.
  • The pivot point is given a rough shape as we model it and figure out what volume it should occupy.
  • Re positioning of the blades.
  • Shaping the large and small arm components.
  • Creating a rough shape for the main arm’s motor. I think it will eventually be a focal point of the look and feel of the arms.
  • We finish up by turning the symmetry object back on, and taking a look at how the arms are shaping up.

5 thoughts on “The Razorback – Part 10: Robotic Arms Base and Rough Shape”

  1. Hey Jamie,

    Thought i would give you a quick shout to say i am loving this Razorback series you are doing. I have ordered the book as it sounds interesting. Modelling isn’t my strong point so this is great but also to hear your thought process. I don’t think the length of your videos is a problem. If you’re interested then you will watch it. Looking forward to the next instalment and hoping to see you take this bike to a finished, textured, animated machine 🙂

    Great work.

      1. Hi,
        I Know, i asked this already a few times, but could you leave a Download Link of The finished Model in The Description of The last youtube Tutorial?
        Would be very nice 🙂

        Have a nice day,
        Loki

Leave a Reply

Your email address will not be published. Required fields are marked *