Tag: maya

Align & Snapping Tools in Maya

Recently, I was given a Maya 6 book. I thought it might have a few useful tips and tricks that were useful back when version 6 was all the rage. I was pleasantly surprised when I started reading it and found that the book contained a few really cool techniques and explanations.
I now realize that all the newest features of software usually dominates the newer books, but if you have the time and or patience, it pays to go back to the beginnings.
In this little screen-cast, I will briefly show how two of these tools, Align and Snap Align are useful to me. Read More

Long Room

A post I made in January 2005 on a forum that’s now gone:

“I have decided to do a W.I.P. entailing a lot of atmosphere and a poetic nature … While exploring my artistic side, if I even have one, I’ve decided to model and render a scene containing no bolts, gears or tires. So, I give you the first render of my W.I.P. called ‘Awaiting Company’.”

The original scene had a lady wearing a hat at the end of the hall, and she was indeed awaiting company – a lover’s rendezvous if you will. I got the scene to a point where I was tweaking the lighting and making adjustments to the camera angle. Read More

ZBrush & Maya Self Portrait

About My ZBrush Head

The thing about 3D models is that every time you add more detail, the model becomes more difficult to work with in your 3D application. This is especially true if you are animating the model.

The great thing about ZBrush is that you can import a low detail mesh, add fine details in ZBrush, then export those details to your original low detail mesh and apply them as a special type of texture: A Normal Map ← thats a link to a Wikipedia article with one image that says it all.

Here’s a preview video of the lip-syncing, audio, and camera movement. Read More

Muddy Pickup Truck 3D Model

This model is currently free on TurboSquid!

Read More

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