The Razorback – Part 1: Introduction

Concept Daemon Operative

The Razorback; a sword-wielding robotic riderless motorcycle. It sounds like something from a childhood saturday morning cartoon… but deadly. A motorcycle designed for killing and driven by a computer; Razorbacks are truly the stuff of nightmares. Daniel Suarez’s Daemon describes these machines, and I am attempting to bring one to life in 3D. I hope to do the detailed, vivid descriptions in the books justice.

Before I go on, I have to give a bit of a “spoiler alert”. The series of screencasts that will follow contain information about the books (Daemon and Freedom™) on some level. If you haven’t read the books yet, go read them. I’ll wait. This post will still be here when you get back.

The Plan: A Buell as the Platform

The first video in this series talks about the machines, my plan to hack apart the Buell XB12R as the base for the Razorback, and potential design decisions that could happen over the next few weeks.

If you like what I’m attempting here, please leave a comment and let me know what you’d like to see in the future.


Add yours →

  1. Hey dude, I’m no English major but I believe it’s pronounced dee-mon. The
    letter “a” is essentially window-dressing, though the spelling does explain
    we are talking about a computer program and not a satanic being, however

  2. THX 4all the tips u made! rly hlpful!

  3. Awesome, did you model the Buell from scratch ?

  4. where did u get the number texture? if u dont mind me asking

  5. Awesome project, I remember seeing your Duc a few years ago and hoped to see more 🙂

  6. You’ve done a great work making the motorcycle. I had wanted to see how you
    Teach Us to make the bike step by step. Understand me, I have no interest
    in seeing how you put blades at the motorcycle. A step by step, making
    wheels, shocks, body, engine, handlebars, fairing, etc… Then you and we
    would participate in a common project Maybe the most ambitious project
    published for Cinema 4D. Abundant for Maya&Max, but almost nonexistent in
    C4D, therefore, highly valued Greetings from Spain, ¡Adios!

  7. I must say Jamie this is the most ambitious and interesting project you have to date. From watching your work over time the majority is based of reality and existing objects. I am looking forward to seeing you work on this concept. Good luck!

    • Great to have you on board Leigh, hopefully I won’t disappoint. I’m really excited to start publishing some of the other work I’ve done on it thus far. (I’ve actually recorded about 4 or 5 screencasts to date)

Leave a Reply