In this episode we tackle UV mapping another one of the objects we’re likely to want to paint. The large arm objects have a few tricky areas, and I take a brief look at how we can create a (not so seamless) relaxed UV map for this part.
In this episode we tackle UV mapping another one of the objects we’re likely to want to paint. The large arm objects have a few tricky areas, and I take a brief look at how we can create a (not so seamless) relaxed UV map for this part.
Steve
March 25, 2013 — 8:56 am
Hi Jamie, Having withdrawals form a lack of Razerback 3D action last week. Hope all is well. Look forward to the next one. Also i have a question regarding a model of the Oakland super cross track from this season that i have created. I built it just as a way to push my modelling skills. It’s really coming along but it’s the texture causing me the biggest headache. So i have a texture question. I watched your fuel tank tutorial which was really helpful but doesn’t answer this question. If you do have a spare moment to help then that would be cool otherwise don’t worry. Thanks for all the tutorials.
Jamie Hamel-Smith
March 25, 2013 — 2:56 pm
Hi Steve,
Thanks for the comment. I did miss my video last week and I’m flattered that you’re missing it 🙂 I’ve had to take a short break from the work, but all is well. I hope to have another video this week as usual. Feel free to shoot me an email: [email protected] and I’ll see if I can offer any one on one advice (as time permits).
ragecg
March 12, 2013 — 7:37 pm
Again, AWESOME tips man!
Thanks for posting these! :)
inlifethrill
March 12, 2013 — 4:28 pm
Yes sir!
Henri Bogaert
March 12, 2013 — 3:18 pm
M.a.d.n.e.s.s