The Regular Grid and Subdivided Spline in Cinema 4D

This Five Minute Tip is about the Regular Grid and Subdivided spline options. When used in tandem, these options can provide a very quick and easy way to subdivide geometry that is not yet converted to polygons (in this case, an ExtrudeNURBS object).

The video below shows us bending an ExtrudeNURBS shape and addressing the messy geometry that follows.

Here’s a couple of screenshots of the settings panes for the options I spoke about in the video.

Regular Grid options

When was this introduced?

I’ve done a bit of digging on the manuals section of Maxon’s site and I see that both settings were present in the Cinema 4D 9.6 release. There’s also a note that the Subdivided spline option was added in version 9.6 as a supplement to the Regular Grid option which likely predated it.


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  1. Big Big Big Thank you. YOU ARE AWESOME! I spent whole day to tackle this
    problem. Luckily, I find your great video. PLEASE! Do more such helpful
    videos. Thank you so much!!!

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    I’m attempting to sculpt a rock wall from a theater set to make a 3D trailer and your info is the final piece of the puzzle.

  3. YOU ARE THE BEST BRO!!! Thank you very much for doing this!!

  4. Jamie:
    I’m so glad I subscribed to your channel. You’re becoming one of my favorites. You clearly explain what you’re doing and why. Your pace is perfect. Your speaking voice is clear and you obviously rehearse your tutorials before recoding them. Thanks for making a real effort to put out some quality tutorials.

  5. Very useful and helpful video,thank you vey much for sharing,I will be wating more useful tutorial if possible 😉

  6. Many thanks for sharing this, Jamie – excellent work!

  7. Here’s one of my latest screencasts for Cinema 4D. I’ve been toying with
    the idea of a Five Minute Tip format. Thoughts?

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