Using Nulls with the Array Object in Cinema 4D

The Array Object in Cinema 4D is a convenient building block. Although some of its functionality comes with the MoGraph Cloner, it is still my favorite modeling aid when I need a few of the same object precisely laid out in a circle.

One of the challenges the Array object poses, is the lack of coordinates for position and rotation as you are working with the objects. This can easily be remedied by using a Null Object as the parent that the Array is replicating. Check out the short video below for an explanation.

20 thoughts on “Using Nulls with the Array Object in Cinema 4D”

  1. Thanx for the quick tip, what is the difference from the array and the radial cloner, and can I do the same with a shape that’s a square

    1. The Array object is just an older, simpler object. The Cloner only existed for the last few versions; when MoGraph was introduced. I’m not sure about a square shape, perhaps a square spline and a Cloner could help with that.

Leave a Reply

Your email address will not be published. Required fields are marked *