Motorcycle Tire Deformation Order

I recently posted a couple of images showing what I’ve learned about modeling a motorcycle tire that’s subdivided. In this screencast, I’ll show you the best way to

handle the creation of a curved object that doesn’t subdivide well. The trick is to subdivide first and then do your other transformations. Let me know if the video is confusing, helpful, too long, not long enough, etc.

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  1. Go to my site and search for “Motorcycle Tire Modeling Using Deformers” There’s a video that explains it.

  2. Sorry i have difficulties to connect the spline to the plane to do the treads… can you help me?

  3. Very good tutorial. I had a hard time find a tutorial for modeling motorcycle wheels in maya, but your’s was t. The great thing about is that your tutorial applies in maya, I just had to figure out how to work with the bend deformer.

  4. Great stuff man, I used to watch your works on 3d Attack. Thanks for all the use full stuff man! You still are the bike master in my eyes!

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