Motorcycle Tire Deformation Order

I recently posted a couple of images showing what I’ve learned about modeling a motorcycle tire that’s subdivided. In this screencast, I’ll show you the best way to

handle the creation of a curved object that doesn’t subdivide well. The trick is to subdivide first and then do your other transformations. Let me know if the video is confusing, helpful, too long, not long enough, etc.

11 thoughts on “Motorcycle Tire Deformation Order”

  1. Great stuff man, I used to watch your works on 3d Attack. Thanks for all the use full stuff man! You still are the bike master in my eyes!

Leave a Reply

Your email address will not be published. Required fields are marked *